Posted By
Lim On Saturday, July 2, 2011 09:36 AM. Under
Empires And Allies
Here are detail information about Empires and Allies Power-ups. Description and effect of power ups, where to get free Power-ups, and screenshot of using Power-ups in the battle.
Info of Power-Ups in Empires and Allies Game
Q: How to get Empires and Allies power-ups?
A: By purchase or level-up reward.
- You can purchase power-ups from the Build Menu > Power-Ups or in combat, by clicking the green button.
- You can win free power-ups by increasing the level of your Honor (helping neighbors) or Infamy (invading neighbors). You Will Get 1x Power Up Per Level of Honor/Infamy.
- You can produce Power-ups via Empires and Allies Power ups Factory.
Q: How to use a Power-ups in Empires and Allies?
A: To use a Power-up in a fight, click the Power-up you want to use, and click the target of the Power-up. An Empires and Allies Power-up takes effect immediately. Using a Power-up in Combat expends one attack round.
Power-ups List (Table) in Empires and Allies Game
| Name |
Empire Points Costs |
Description |
Effect |
Level Required |
Field Repairs I |
4 |
Repairs Friendly Units in Combat |
+25 health to each friendly unit (1 use) |
Level 1 |
Explosive Ammo I |
3 |
Increases The Damage Done By a Successful Attack |
+10 damage on a direct hit, +15 damage on a critical hit (5 uses) |
Level 1 |
Air Strike I |
4 |
Call In 3 Low Level Bombers To Bomb 1 Target. Bonus Versus Army Units |
30 damage to sea or air unit, 60 damage to land unit (1 use) |
Level 1 |
Missile Attack I |
5 |
Launches a Missile at The Targeted Enemy Unit. Bonus Versus Naval units. |
30 damage to land or air unit, 60 damage to sea unit (1 use) |
Level 6 |
Hunker Down I |
4 |
Friendly Units Take Less Damage From Attacks |
Shields units from 5 damage (5 uses) |
Level 7 |
Target Jammer I |
5 |
Disrupts Enemy Targeting Systems, Reducing Their Units Accuracy. |
Enemy unit chance of landing a hit is reduced (8 uses) |
Level 8 |
Accuracy I |
5 |
Increases Your units Change To Hit The Enemy. |
Increases your chance to land a direct or critical hit (3 uses) |
Level 10 |
Evasion I |
6 |
Decreases The Likelihood Of Being Hit By The Enemy. |
Enemy chance of landing a hit is reduced (4 uses) |
Level 11 |
EMP I |
7 |
Prevents The Targeted Enemy From Attacking. |
Unit can’t attack (5 uses) |
Level 6 |
Poison Gas I |
8 |
Unleashes Poison Gas On The Enemy, Damaging Them Over Time. |
5 damage to all units (4 uses) |
Level 15 |
| Field Repairs II |
11 |
Repairs Friendly Units In Combat. |
+50 health to each friendly unit (1 use) |
Level 16 |
| Explosive Ammo II |
8 |
Increases The Damage Done By a Successful Attack. |
+20 damage on a direct hit, +30 damage on a critical hit (4 uses) |
Level 17 |
| Air Strike II |
13 |
Call In 6 Medium Level Bombers To Bomb 1 Target. Bonus Versus Army Units. |
200 damage to land units, 100 damage to naval or air units (1 use) |
Level 19 |
| Missile Attack II |
16 |
Launches 2 Missiles At The Targeted Enemy. Bonus Versus Naval Units. |
200 damage to naval units, 100 damage to land or air units (1 use) |
Level 20 |
| Hunker Down II |
8 |
Friendly Units Take Less Damage From Attacks. |
Shields units from 10 damage (5 uses) |
Level 22 |
| Target Jammer II |
11 |
Disrupts Enemy Targeting Systems, Reducing Their Units Accuracy. |
Enemy unit chance of landing a hit is reduced (12 uses) |
Level 23 |
| Accuracy II |
11 |
Increases Your Units Chance To Hit The enemy. |
Increases your chance to land a direct or critical hit (7 uses) |
Level 25 |
| Evasion II |
12 |
Decreases The Likelihood Of Being Hit By The enemy. |
Enemy chance of landing a hit is reduced (6 uses) |
Level 26 |
| EMP II |
11 |
Prevents The Targeted enemy From Attacking. |
Unit can’t attack (10 uses) |
Level 29 |
| Poison gas II |
15 |
Unleashes Poison gass On The Enemy, Damaging Them Over Time. |
10 damage to all units (6 uses) |
Level 30 |
| Field Repairs III |
20 |
Repairs Friendly Units In Combat |
+100 health to each friendly unit (1 use) |
Level 31 |
| Explosive Ammo III |
13 |
Increases The damage Done By a Successful Attack. |
+30 damage on a direct hit, +45 damage on a critical hit (4 Uses) |
Level 32 |
| Air Strike III |
20 |
Call In 9 High Level Bombers To Bomb 1 Target. Bonus Versus Army Units. |
300 damage to land units, 150 damage to naval or air units (1 use) |
Level 35 |
| Missile Attack III |
25 |
Launches 3 Missiles At The Targeted Enemy Unit. Bonus Versus Naval Units. |
300 damage to naval units, 150 damage to land or air units (1 use) |
Level 36 |
| Hunker Down III |
12 |
Friendly Units Take Less Damage From Attacks |
Shields units from 15 damage (5 uses) |
Level 37 |
| Target Jammer III |
19 |
Disrupts Enemy Targeting Systems, Reducing Their Units accuracy. |
Enemy unit chance of landing a hit is reduced (16 uses) |
Level 38 |
| Accuracy III |
17 |
Increases Your Units Chance To Hit The Enemy. |
Increases your chance to land a direct or critical hit (11 uses) |
Level 40 |
| Evasion III |
20 |
Decreases The Likelihood Of Being Hit By The Enemy. |
Enemy chance of landing a hit is reduced (8 uses) |
Level 41 |
| EMP III |
15 |
Prevents The Targeted Enemy From Attacking. |
Unit can’t attack (15 uses) |
Level 44 |
| Poison Gas III |
21 |
Unleashes Poison Gas On The Enemy, Damaging Them Over Time. |
15 damage to all units (8 uses) |
Level 45 |
Tactical Nuke |
49 |
I Am Death, The Destroyer Of Worlds. |
1,000 to all units (1 use) |
Level 46 |
Screenshot and Strategy of Using Power-Ups in Empires and Allies Battle
Explosive Ammo will increases the damage done by a successful attack. You can use this “Empires and Allies Power-ups” to attack stronger units. Would be great to combine with Accuracy Power-ups.

Picture of Using Explosive Ammo in Battle
Air Strike Power Up will be great to attack ground units, don’t waste your Air Strike Power Up to attack naval or air units!

Using Air Strike Power Ups
Missile Attack Power up just like Air Strike but effective for Naval enemy units only, don’t use Missile attack to air or land units.

Empires and Allies Power Up: Missile Attack
Use Accuracy Power-Up in the battle if you want more Critical Hit! bonuses.

Using Accuracy Power-Ups in Battle
Shut the fuk enemy unit off with EMP Power Up. In case you worried about your unit lost, use EMP Power up to prevents the targeted enemy from attacking.

Using EMP Power Ups in combat
“Ups.. Glancing Blow! You missed me man! No matter if it’s inch or mile, looser are looser.. LOL!,” By using Evasion power-up in combat will increase your units “agility”, so it will decreases the likelihood of being hit by the enemy. Best use when you think your enemy units damage are high!

Using Evasion Power-ups in combat
Poison Gas power-up is a weapons that utilize toxic of chemical compounds to kill, maim, or paralyze the enemy. The use of chemical weapons differ from conventional weapons and nuclear weapons because the destructive effects of chemical weapons especially not caused by the explosives.
Chemical weapons can usually affects the area around it, so if you want to use Poison Gas power-up then it will be better you use at the beginning of the battle when the enemy’s health still fresh and at their full-length of units, and also attack enemy units evenly.

Using Poison Gas power ups in combat
If you think your enemy is too strong then you could use Tactical Nuke power up, all of your enemy units will be razed in one hit!

Using Tactical Nuke in the Battle
ok, that’s all I know about Empires and Allies Power-Ups, if there is less to ask or you want to add.
Thank you for visiting my Empires and Allies blog.
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